Craft

Crew Crafters Reference Table

Craft

  • DC Base: see subtasks
  • Check Frequency: 1 per week
  • Success: you earn half the check result in gp per week
  • Success: untrained labor earns 1 sp per day
  • Failure: you earn nothing for your craftwork
  • Time: variable; see subtask success/failures

Craft an Item

  • Restriction: you must have proper artisan tools
  • Restriction: you must have raw materials at 1/3 sp cost of the item
  • DC Base: see subtasks
  • DC Modifier: +10 to make more quickly
  • Dice Modifier: -2 when using improvised artisan’s tools
  • Dice Modifier: +2 when using masterwork artisan’s tools
  • Check Frequency: 1 per week
  • Check Frequency: option to check by day = divide check result DC by the number days in the week
  • Success: when check result x DC = the item price then the item is successfully completed
  • Success: when check result x DC = double or triple the item price then the item is successfully completed in 1/2 or 1/3 time
  • Failure: when check result x DC < item price, then the item is incomplete; keep working
  • Failure: <= 4 you make no progress
  • Failure: >=5 you ruin 1/2 the raw materials and must replace them

Alchemy

  • DC Base: 15 (acid)
  • DC Base: 20 (alchemist’s fire, smokestick, or tindertwig)
  • DC Base: 25 (antitoxin, sunrod, tanglefoot bag, or thunderstone)
  • Restriction: you must have proper alchemical tools
  • Dice Modifier: +2 when using a maintained alchemical lab

Armor

  • DC Base: 10 + AC bonus (armor or shield)

Bows

  • DC Base: 12 (longbow, shortbow, or arrows)
  • DC Base: 15 (composite longbow or composite shortbow)
  • DC Base: 15 + (2 x rating) (composite longbow or composite shortbow with high strength rating)

Craft Herbalism (Apothecary)

Traps

  • DC Base: see trap rules

Weapons

  • DC Base: 15 (crossbow, or bolts)
  • DC Base: 12 (simple melee or thrown weapon)
  • DC Base: 15 (martial melee or thrown weapon)
  • DC Base: 18 (exotic melee or thrown weapon)
  • DC Base: 5 (very simple item (wooden spoon))

Other Items

  • DC Base: 10 (typical item (iron pot))
  • DC Base: 15 (high-quality item (bell))
  • DC Base: 20 (complex or superior item (lock))

Craft a Masterwork Item

  • Definition: Masterwork costs are 1/3 the price of the masterwork improvement.
  • Restriction: you must have raw materials at 200 gp cost for a double weapon.
  • Restriction: you must have raw materials at 150 gp cost for unusual creature armor.
  • Restriction: you must have raw materials at 100 gp cost for a weapon
  • Restriction: you must have raw materials at 50 gp cost for armor and shields
  • Restriction: you must have raw materials at 2 gp cost for individual units of ammo.
  • DC Base: 20 (treated as if creating a separate item for completion)

Repair an Item

  • Restriction: you must have raw materials at 1/5 sp cost of the item

Use Fabricate Spell

  • Restriction: you must still make a Craft check on high quality items
  • Check Frequency: none on common items

Use Ironwood Spell

  • Restriction: you can only use an ironwood spell on wooden items
  • Success: items have the strength of steel

Use Minor Creation Spell

  • Restriction: you must still make a Craft check on complex items

Final Notes

  • Bonus In: +2 gnome selects Craft of choice

Craft

The Asasan, TradeShip of a Thousand Seas cormac